Special Interest Group on Narrative and Learning Environments
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Resources on narrative learning

Suggested bibliography

In this page you also find keywords, comments and summaries made by the SIG members.

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
Aylett, R. (1999). In Proceedings of AAAI Fall Symposium on Narrative Intelligence. AAAI Press.
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[NLE Classification] Aylett, R. (2006).
And they both lived happily ever after? Digital stories and learning.
In Dettori, G., Giannetti, T., Paiva, A., & Vaz, A. (Eds.), Technology-mediated narrative environments for learning. Sense Publishers.
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Aylett, R., & Louchart, S. (2003).
Towards a narrative theory of virtual reality.
Virtual Reality, 7, 32–9.
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Bailey, P. (1999). In Proceedings of AAAI Fall Symposium on Narrative Intelligence. AAAI Press.
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Bal, M. (1985).
Narratology: Introduction to the theory of narrative.
University of Toronto Press Inc.
Bartlett, F. C. (1932, 1961, 1995).
Remembering: A study in experimental and social psychology.
Cambridge University Press.
[comments]
Baumer, S., Ferholt, B., & Lecusay, R. (2005).
Promoting narrative competence through adult–child joint pretense: Lessons from the Scandinavian educational practice of playworld.
Cognitive Development, 20 576–590.
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Boella, G., Damiano, R., & Lesmo, L. (1999). In Proceedings of AAAI Fall Symposium on Narrative Intelligence. AAAI Press.
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[NLE Classification] Boling, E.C. (2007).
Linking technology, learning, and stories: implications from research on hypermedia video-cases.
Teaching and Teacher Education, 23 (2), 189–200.
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Braun, J. A., & Crumpler, T. P. (2004).
The social memoir: an analysis of developing reflective ability in a pre-service methods course.
Teaching and Teacher Education, 20 (1), 59–79.
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Bruner, J. (1990).
Acts of meaning.
Harvard University Press.
[summary]
Bruner, J. (1996).
The culture of education.
Harvard University Press.
Bruner, J. (2004).
Life as narrative.
Social Research, 71 (3), 691–710.
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Bujold, C. (2004).
Constructing career through narrative.
Journal of Vocational Behaviour, 64 (3), 470–484.
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Callaway, C. B., & Lester, J. C. (2002). Artificial Intelligence, 139 (2), 213–252.
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[NLE Classification] Cassel, J., & Smith, J. (1999). In Proceedings of AAAI Fall Symposium on Narrative Intelligence. AAAI Press.
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Cavazza, C. & Pizzi, D. (2006).
Narratology for Interactive Storytelling: A Critical Introduction.
In S. Göbel, R. Malkewitz, I. Iurgel (Eds.), Technologies for Interactive Digital Storytelling and Entertainment LNCS 4326 (pp. 72–83). Springer.
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Champion, T. (1998).
Tell me somethin' good”: A description of narrative structures among african american children.
Linguistics and Education, 9 (3), 251–286.
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[comments]
Chatman, S. (1978).
Story and discourse: Narrative structure in fiction and film.
NY: Cornell University Press.
Clark, W. (1995).
Narratology and the history of science.
Studies in the History and Philosophy of Science, 26 (1), 1–71.
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Conle, C. (2003). Educational Researcher, 32 (3), 3–15.
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[comments]
Conle, C. (2006).
Considerations on technology-mediated narrative learning environments.
In Dettori, G., Giannetti, T., Paiva, A., & Vaz, A. (Eds.), Technology-mediated narrative environments for learning. Sense Publishers.
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Dautenhahn, K. (2001). In M. Beynon, C. Nehaniv, & K. Dautenhahn (Eds.), Cognitive technology (pp. 248–266). Springer.
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De Vries, B. (2004).
Opportunities for reflection: E-mail and the web in the primary classroom.
Unpublished doctoral dissertation, University of Twente, The Netherlands.
[summary]
[NLE Classification] De Vries, B. (2006).
Reflective narration with e-mail. Issues concerning its implementation.
In Dettori, G., Giannetti, T., Paiva, A., & Vaz, A. (Eds.), Technology-mediated narrative environments for learning. Sense Publishers.
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[NLE Classification] Decortis, F., & Rizzo, A. (2002).
New active tools for supporting narrative structures.
Personal and Ubiquitous Computing, 6 (5–6).
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Dettori, G., Giannetti, T., Paiva, A., & Vaz, A. (Eds.). (2006). Sense Publishers.
[summary]
Dettori, G. & Giannetti, T. (2006).
Narrative creation and self-regulated learning.
In Dettori, G., Giannetti, T., Paiva, A., & Vaz, A. (Eds.), Technology-mediated narrative environments for learning. Sense Publishers.
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Dijkstra, C., Zwaan, R., Graesser, A., & Magliano, J. P. (1995).
Character and reader emotions in literary texts.
Poetics, 23, 139–157.
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Doxiadis, A. (2003).
Embedding mathematics in the soul: narrative as a force in mathematics education.
Opening address to the Third Mediterranean Conference of Mathematics Education. Athens.
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Doyle, W. (1997).
Heard any really good stories lately? A critique of the critics of narrative in educational research.
Teaching and Teacher Education, 13 (1), 93–99.
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Earp, J. & Giannetti, T. (2006).
Narrative-oriented software for the learning of a foreign language. Tools helping young people to develop communication skills.
In Dettori, G., Giannetti, T., Paiva, A., & Vaz, A. (Eds.), Technology-mediated narrative environments for learning. Sense Publishers.
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Engel, S. (2005).
The narrative world of what is and what if.
Cognitive Development, 20 (1),514–525.
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[NLE Classification] Faux, F. (2006).
Speak for Yourself!
In Dettori, G., Giannetti, T., Paiva, A., & Vaz, A. (Eds.), Technology-mediated narrative environments for learning. Sense Publishers.
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Fenstermacher, G. D. (1997).
On narrative.
Teaching and Teacher Education, 13 (1), 119–124.
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[comments]
Fleisher Feldman, C. (2005).
Mimesis: where play and narrative meet.
Cognitive Development, 20 (1),503–513.
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[NLE Classification] Fusai, C., Saudelli, B., Marti, P., Decortis, F., & Rizzo, A. (2003).
Media composition and narrative performance at school.
Journal of Computer Assisted Learning, 19 (2).
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Hoppe, U., Lingnau, A., Machado, I., Paiva, A., Prada, R., & Tewissen, F. (2000). In Proceedings of 6th International Workshop on Groupware. IEEE Computer Society.
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James, C., & Minnis, W. (2004).
Organizational storytelling: it makes sense.
Business Horizons, 47 (4), 23–32.
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Ikeda, N. (1999).
Effects of different types of images on the understanding of stories: basic research to develop Japanese teaching materials for use on the Internet.
System, 27, 105–118.
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Ilgaz, H. & Aksu-Koç, A. (2005).
Episodic development in preschool’s children play-prompted and direct-elicited narratives.
Cognitive Development, 20 (1),526–544.
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Kaczmarek, L. J. (1999).
Extension of Luria's psycholinguistic studies in Poland.
Neuropsychology Review, 9 (2), 79–87.
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Kohler Riessman, C. (1993).
Narrative analysis.
CA: Sage Publications Inc.
Krummheuer, G. (1998).
The narrative character of argumentative mathematics classroom interaction in primary education.
Proceedings of the First Conference of the European Society for Research in Mathematics Education. Osnabrueck.
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Kvernbekk, T. (2003).
On identifying narratives.
Studies in Philosophy and Education, 22, 267–279.
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[summary]
Kynigos, C., Kazazis, N. & Makrì, K. (2006).
On narrative perception and creativity.
In Dettori, G., Giannetti, T., Paiva, A., & Vaz, A. (Eds.), Technology-mediated narrative environments for learning. Sense Publishers.
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Laaksolahti, J. (2006).
Methods for evaluating a dramatic game.
In Dettori, G., Giannetti, T., Paiva, A., & Vaz, A. (Eds.), Technology-mediated narrative environments for learning. Sense Publishers.
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Laurillard, D. & Taylor, J. (1994).
Designing the stepping stones: an valuation of interactive media in the classroom.
Journal of Educational Television, 20 (3),169–184.
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Laurillard, D. (1998). Computers and Education, 31 (2).
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Laurillard, D., Stratfold, M., Luckin, R., Plowman, L., & Taylor, J. (2000). Journal of Interactive Media in Education.
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Lewis, P. (2004).
Trying to teach well: a story of small discoveries.
Teaching and Teacher Education, 20, 231–242.
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Lieblich, A., Tuval-Mashiach, R., & Zilber, T. (1998).
Narrative research: Reading, analysis, and interpretation
(Vol. 47). SAGE Publications.
[summary]
Luckin, R., Plowman, L., Laurillard, D., Stratford, M., Taylor, J., & Corben, S. (2001). International Journal of Artificial Intelligence in Education, 12.
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Luckin, R., Taylor, J., Plowman, L., Laurillard, D., & Stratford, M. (1998). In Proceedings of the Exhibits at Intelligent Tutoring Systems Conference. San Antonio, Texas.
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Luckin, R. (2003).
Between the lines: documenting the multiple dimensions of computer-supported collaborations.
Computers & Education, 41, 379–396.
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Luhman, J. T. (2005).
Narrative processes in organizational discourse.
Special Double Issue: Complexity and Storytelling, 7 (3–4), 15–22.
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[NLE Classification] Machado, I., Martinho, C., & Paiva, A. (1999).
Once upon a time.
In Proceedings of AAAI Fall Symposium on Narrative Intelligence. AAAI Press.
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[NLE Classification] Machado, I., & Paiva, A. (2000).
What are characters for?
In J.-T. Milde (Ed.), Proceedings of the Autonomous Agents Workshop on Communicative Agents in Intelligent Virtual Environments. Barcelona.
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[NLE Classification] Machado, I., Paiva, A., & Brna, P. (2001).
Learning by playing - supporting and guiding story-creation activities.
In Proceedings of the 10th International Conference on AI in Education. IOS Press.
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[NLE Classification] Machado, I., Paiva, A., & Brna, P. (2001).
Real characters in virtual stories.
In International Conference on Virtual Storytelling. Springer-Verlag Heidelberg.
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[NLE Classification] Machado, I., Paiva, A., & Prada, R. (2001).
Is the wolf angry or... just hungry?
In Agents '01: Proceedings of the 5th International Conference on Autonomous Agents. ACM Press.
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[NLE Classification] Machado, I., Prada, R., & Paiva, A. (2000). Bringing
Bringing drama into a virtual stage.
In Proceedings of the 3rd International Conference on Collaborative Virtual Environments. ACM Press.
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Mallon, B., & Webb, B. (2000). International Journal of Human-Computer Studies, 53, 269–287.
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Mateas, M., & Senger, P. (1999). In M. Mateas & P. Senger (Eds.), Working Notes of the Narrative Intelligence Symposium. AAAI Press.
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Mazur, B. (2005).
“Eureka” and other stories.
Presentation at the “Mathematics and Narrative” conference. Mykonos.
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McEwan, H. (1997).
The functions of narrative and research on teaching.
Teaching and Teacher Education, 13 (1), 85–92.
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McEwan, H., & Egan, K. (Eds.). (1995).
Narrative in teaching, learning and research.
New York: Teachers College Press.
Meech, J. F. (1999). In Proceedings of AAAI Fall Symposium on Narrative Intelligence. AAAI Press.
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Mitchell, W. J. T. (1981).
On narrative.
University of Chicago Press.
Mor, Y., & Noss, R. (2004). Paper presented at the CSCL SIG First Symposium.
Mott, W., Callaway, C., Zettlemoyer, L. S., Lee, Y. S., & Lester, J. C. (1999). In Proceedings of AAAI Fall Symposium on Narrative Intelligence. AAAI Press.
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[summary]
Negrete, A., & Lartigue, C. (2004).
Learning from education to communicate science as a good story.
Endeavour, 28 (3).
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Oliver, R., & Herrington, J. (2003).
Exploring technology-mediated learning from a pedagogical perspective.
Journal of Interactive Learning Environments, 11 (2), 111–126.
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Overcash, J. (2003).
Narrative research: a review of methodology and relevance to clinical practice.
Critical Reviews in Oncology/Hematology, 48, 179–184.
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Paiva, A., Costa, M., Chaves, R., Piedade, M., Mourao, D., Sobral, D., Hook, K., Andresson, G., & Bullock, A. (2003).
SenToy: an affective sympathetic interface.
International Journal of Human-Computer Studies, 59, 227–235.
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Paiva, A., & Machado, I. (1998). In V. Shute (Ed.), Intelligent tutoring systems. Springer-Verlag.
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Paiva, A., & Machado, I. (2002).
Life-long training with Vincent, a web-based pedagogical agent.
International Journal of Continuing Engineering Education and Life-Long Learning, 12 (1).
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Paiva, A., Machado, I., & Martinho, C. (1999).
Enriching pedagogical agents with emotional behaviour: The case of Vincent.
In Proceedings of the AIED Workshop on Animated and Personified Pedagogical Agents. Le Mans.
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[NLE Classification] Paiva, A., Machado, I., & Prada., R. (2001).
The child behind the character.
IEEE Transactions on Systems, Man, and Cybernetics, Part A: Systems and Humans, 31 (5).
focus: ; type: ; nature: ;
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Pentland, B. T. (1999).
Narrative methods in collaborative systems research.
In HICSS ’99: Proceedings of the thirty-second annual hawaii international conference on system sciences-volume 1. IEEE Computer Society.
focus: ; type: ; nature: ;
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[NLE Classification] Peoples Halio, M. (1996).
Multimedia narration: Constructing possible worlds.
Computers and Composition, 13 (3), 343–352.
focus: ; type: ; nature: ;
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Persson, P. (1998). In N. Dahlbäck (Ed.), Exploring navigation: towards a framework for design and evaluation of navigation in electronic spaces . (chap. 12) (Tech. Rep. No. T98:01). Swedish Institute of Computer Science.
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Phillion, J., & Connelly, F. M. (2004).
Narrative, diversity, and teacher education.
Teaching and Teacher Education, 20 (5), 457–471.
focus: ; type: ; nature: ;
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Phillips, D. C. (1997).
Telling the truth about stories.
Teaching and Teacher Education, 13 (1), 101–109.
focus: ; type: ; nature: ;
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Pléh, C. (2003). Neohelicon, 30 (1).
focus: ; type: ; nature: ;
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Plowman, L. (1994). Journal of Educational Multimedia and Hypermedia, 3, 275–293.
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Plowman, L. (1996). Information Design Journal, 8 (3), 258–266.
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Plowman, L. (1996). British Journal of Educational Technology, 27 (2), 92–105.
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Plowman, L. (1998). In Proceedings of UNESCO/Open University International Colloquium: Virtual Learning Environments and the Role of the Teacher.
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Pokinghorne, D. (1988).
Narrative knowing and the human sciences.
NY: State University of New York Press.
Porter Abbott, H. (2002).
The cambridge introduction to narrative.
Cambridge University Press.
[NLE Classification] Prada, R., Machado, I., & Paiva, A. (2000).
In Intelligent Tutoring Systems. Springer-Verlag Heidelberg.
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[NLE Classification] Prada, R., Machado, I., Paiva, A., & Gouveia, C. (2002).
You cannot use my broom! I'm the witch, you're the prince: Collaboration in a virtual dramatic game.
In Intelligent Tutoring Systems. Springer-Verlag Heidelberg.
focus: ; type: ; nature: ;
keywords: .
[NLE Classification] Rizzo, A., Marti, P., Decortis, F., Rutgers, J., & Thursfield, P. (2003).
Building narrative experiences for children through real time media manipulation: Pogoworld.
In M. A. Blythe, K. Overbeeke, A. F. Monk, & P. C. Wright (Eds.), Funology: From usability to enjoyment (Vol. 3). Kluwer Academic Publishers.
focus: ; type: ; nature: ;
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[NLE Classification] Ryokai, K., Vaucelle, J. & Cassel, J. (2002).
Literacy learning by storytelling with a virtual peer.
In Proceedings of Computer Support for Collaborative Learning.
focus: ; type: ; nature: ;
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Scalise Sugiyama, M. (2001).
Food, foragers, and folklore: the role of narrative in human subsistence.
Evolution and Human Behavior, 22 (4), 221–240.
focus: ; type: ; nature: ;
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Silva, A., Vala, M., & Paiva, A. (2001).
The storyteller: Building a synthetic character that tells stories.
In Proceedings of the Workshop on Representing, Annotating, and Evaluating Non-Verbal and Verbal Communicative Acts to Achieve Contextual Embodied Agents. Montreal.
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[NLE Classification] Sobral, D., Machado, I., & Paiva, A. (2003).
Machiavellian characters and the edutainment paradox.
In Proceedings of the 4th International Working Conference on Intelligent Virtual Agents. Springer-Verlag Heidelberg.
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Song, G., & Salvendy, G. (2003).
Effectiveness of automatic and expert generated narrative and guided instructions for task-oriented web browsing.
International Journal of Human-Computer Studies, 56 (6), 777–795.
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Sperry, D., & Sperry, L. (1996).
Early development of narrative skills.
Cognitive Development, 11 (3), 443–465.
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Szilas, N. (1999). In Proceedings of the AAAI Fall Symposium on Narrative Intelligence. AAAI Press.
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Thomas, R. (2002).
Mathematics and narrative.
The Mathematical Intelligencer, 24 (3), 43–46.
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Timchenko, O. (2006).
Narrative for Motivation and meaning-making.
In Dettori, G., Giannetti, T., Paiva, A., & Vaz, A. (Eds.), Technology-mediated narrative environments for learning. Sense Publishers.
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Turner, P., & Turner, S. (2003).
Telling tales: understanding the role of narrative in the design of taxonomic software.
Design Studies, 24 (6), 537–547.
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Valinho, P. & Correia, N. (2006).
OTTomer. An interactive adventure system for children.
In Dettori, G., Giannetti, T., Paiva, A., & Vaz, A. (Eds.), Technology-mediated narrative environments for learning. Sense Publishers.
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Vardi, G. (1999).
Navigation scheme for interactive movies with linear narrative.
In Proceedings of the 10th ACM Conference on Hypertext and Hypermedia: Returning to Our Diverse Roots. ACM Press.
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[NLE Classification]Vaz, A. & Paiva, A. (2005).
Using Perspective in Narrative Learning Environments.
In Proceedings of the Workshop on Narrative Learning Environments (Affiliated with AIED 05). Amsterdam.
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[NLE Classification] Vaz, A. & Paiva, A. (2006).
Can character perspective induce reflection?
In Dettori, G., Giannetti, T., Paiva, A., & Vaz, A. (Eds.), Technology-mediated narrative environments for learning. Sense Publishers.
focus: ; type: ; nature: ;
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Walker, K. (2004).
Learning on location with cinematic narratives.
In SRMC '04: Proceedings of the 1st ACM Workshop on Story Representation, Mechanism and Context (pp. 55–58). ACM Press.
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Walker, K. (2006).
Story Structures.
In Dettori, G., Giannetti, T., Paiva, A., & Vaz, A. (Eds.), Technology-mediated narrative environments for learning. Sense Publishers.
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Watkins Jr., J. R. (1999).
Hypertextual border crossing: students and teachers, texts and contexts.
Computers and Composition, 16 (3), 383–394.
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Watson, B., Kim, J., McEneany, T., Moher, T., Hindo, C., Gomez, L. M., & Fransen, S. (2004).
StorySpace: Technology supporting reflection, expression, and discourse in classroom narrative.
IEEE Computer Graphics and Applications, 24 (2), 13–15.
focus: ; type: ; nature: ;
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Wertsch, J. V. (1998).
Mind as action.
New York: Oxford University Press.
[comments]
Williams, K. C., Cooney, M., & Nelson, J. (1999).
Storytelling and storyacting as an active learning strategy.
Journal Of Early Childhood Teacher Education, 20 (3), 347–352.
focus: ; type: ; nature: ;
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Wright, M. von (2002).
Narrative imagination and taking the perspective of others.
Studies in Philosophy and Education, 21, 407–416.
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Young, R. M. (1999). In M. Mateas & P. Senger (Eds.), Working Notes of the Narrative Intelligence Symposium. AAAI Press.
focus: ; type: ; nature: ;
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Zellweger, P., Mangen, A. & Newman, P. (2002).
Reading and writing fluid hypertext narratives.
Proceedings of the thirteenth ACM conference on Hypertext and hypermedia, 45–54.
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Zoll, C., Enz, S., Schaub, H., Aylett, R., Paiva, A. (2006).
Fighting Bullying with the Help of Autonomous Agents in a Virtual School Environment.
In Proceedings of the 7th International Conference on Cognitive Modelling. Trieste, Italy.
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