Resources on narrative learning
Suggested bibliography
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In this page you also find keywords, comments and summaries made by the SIG members.
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Aylett, R. (1999).
In Proceedings of AAAI Fall Symposium on Narrative Intelligence.
AAAI Press.
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| Aylett, R. (2006).
And they both lived happily ever after? Digital stories and learning.
In Dettori, G., Giannetti, T., Paiva, A., & Vaz, A. (Eds.), Technology-mediated
narrative environments for learning. Sense Publishers.
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Aylett, R., & Louchart, S. (2003).
Towards a narrative theory of virtual reality.
Virtual Reality, 7, 32–9.
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Bailey, P. (1999).
In Proceedings of AAAI Fall Symposium on Narrative Intelligence.
AAAI Press.
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Bal, M. (1985).
Narratology: Introduction to the theory of narrative.
University of Toronto Press Inc.
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Bartlett, F. C. (1932, 1961, 1995).
Remembering: A study in experimental and social psychology.
Cambridge University Press.
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Baumer, S., Ferholt, B., & Lecusay, R. (2005).
Promoting narrative competence through adult–child
joint pretense: Lessons from the Scandinavian educational practice of playworld.
Cognitive Development, 20 576–590.
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Boella, G., Damiano, R., & Lesmo, L. (1999).
In Proceedings of AAAI Fall Symposium on Narrative Intelligence.
AAAI Press.
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| Boling, E.C. (2007).
Linking technology,
learning, and stories: implications from research on hypermedia video-cases.
Teaching and Teacher Education, 23 (2), 189–200.
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Braun, J. A., & Crumpler, T. P. (2004).
The social memoir: an analysis of developing reflective ability in a pre-service methods course.
Teaching and Teacher Education, 20 (1), 59–79.
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Bruner, J. (1990).
Acts of meaning.
Harvard University Press.
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Bruner, J. (1996).
The culture of education.
Harvard University Press.
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Bruner, J. (2004).
Life as narrative.
Social Research, 71 (3), 691–710.
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Bujold, C. (2004).
Constructing career
through narrative.
Journal of Vocational Behaviour, 64 (3), 470–484.
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Callaway, C. B., & Lester, J. C. (2002).
Artificial Intelligence, 139 (2), 213–252.
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Cassel, J., & Smith, J. (1999).
In Proceedings of AAAI Fall Symposium on Narrative Intelligence.
AAAI Press.
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Cavazza, C. & Pizzi, D. (2006).
Narratology for Interactive Storytelling: A Critical Introduction.
In S. Göbel, R. Malkewitz, I. Iurgel (Eds.), Technologies for Interactive Digital Storytelling and Entertainment
LNCS 4326 (pp. 72–83). Springer.
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Champion, T. (1998).
Tell me somethin'
good”: A description of narrative structures among african american children.
Linguistics and Education, 9 (3), 251–286.
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Chatman, S. (1978).
Story and discourse: Narrative structure in fiction and film.
NY: Cornell University Press.
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Clark, W. (1995).
Narratology and the history
of science.
Studies in the History and Philosophy of Science, 26 (1),
1–71.
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Conle, C. (2003).
Educational Researcher, 32 (3), 3–15.
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Conle, C. (2006).
Considerations on technology-mediated narrative learning environments.
In Dettori, G., Giannetti, T., Paiva, A., & Vaz, A. (Eds.), Technology-mediated
narrative environments for learning. Sense Publishers.
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Dautenhahn, K. (2001).
In M. Beynon, C. Nehaniv, & K. Dautenhahn (Eds.), Cognitive technology
(pp. 248–266). Springer.
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De Vries, B. (2004).
Opportunities for reflection: E-mail and the web in the primary classroom.
Unpublished doctoral dissertation, University of Twente, The Netherlands.
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| De Vries, B. (2006).
Reflective narration with e-mail. Issues concerning its implementation.
In Dettori, G., Giannetti, T., Paiva, A., & Vaz, A. (Eds.), Technology-mediated
narrative environments for learning. Sense Publishers.
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| Decortis, F., & Rizzo, A. (2002).
New active tools for supporting narrative structures.
Personal and Ubiquitous Computing, 6 (5–6).
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Dettori, G., Giannetti, T., Paiva, A., & Vaz, A. (Eds.). (2006).
Sense Publishers.
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Dettori, G. & Giannetti, T. (2006).
Narrative creation and self-regulated learning.
In Dettori, G., Giannetti, T., Paiva, A., & Vaz, A. (Eds.), Technology-mediated
narrative environments for learning. Sense Publishers.
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Dijkstra, C., Zwaan, R., Graesser, A., & Magliano, J. P. (1995).
Character and
reader emotions in literary texts.
Poetics, 23, 139–157.
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Doxiadis, A. (2003).
Embedding mathematics in the soul: narrative as a force in mathematics education.
Opening address to the Third Mediterranean Conference of Mathematics
Education. Athens.
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Doyle, W. (1997).
Heard any really good
stories lately? A critique of the critics of narrative in educational
research.
Teaching and Teacher Education, 13 (1), 93–99.
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Earp, J. & Giannetti, T. (2006).
Narrative-oriented software for the learning of a foreign language. Tools helping young people to develop communication skills.
In Dettori, G., Giannetti, T., Paiva, A., & Vaz, A. (Eds.), Technology-mediated
narrative environments for learning. Sense Publishers.
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Engel, S. (2005).
The narrative world of what is and what if.
Cognitive Development, 20 (1),514–525.
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| Faux, F. (2006).
Speak for Yourself!
In Dettori, G., Giannetti, T., Paiva, A., & Vaz, A. (Eds.), Technology-mediated
narrative environments for learning. Sense Publishers.
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Fenstermacher, G. D. (1997).
On narrative.
Teaching and Teacher Education, 13 (1), 119–124.
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Fleisher Feldman, C. (2005).
Mimesis: where play and narrative meet.
Cognitive Development, 20 (1),503–513.
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| Fusai, C., Saudelli, B., Marti, P., Decortis, F., & Rizzo, A. (2003).
Media composition and narrative performance at school.
Journal of Computer Assisted Learning, 19 (2).
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Hoppe, U., Lingnau, A., Machado, I., Paiva, A., Prada, R., & Tewissen,
F. (2000).
In Proceedings of 6th International Workshop on Groupware. IEEE Computer
Society.
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James, C., & Minnis, W. (2004).
Organizational storytelling:
it makes sense.
Business Horizons, 47 (4), 23–32.
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Ikeda, N. (1999).
Effects of different types of images on the understanding of stories:
basic research to develop Japanese teaching materials for use on the Internet.
System, 27, 105–118.
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Ilgaz, H. & Aksu-Koç, A. (2005).
Episodic development in preschool’s children play-prompted and
direct-elicited narratives.
Cognitive Development, 20 (1),526–544.
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Kaczmarek, L. J. (1999).
Extension of Luria's
psycholinguistic studies in Poland.
Neuropsychology Review, 9 (2), 79–87.
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Kohler Riessman, C. (1993).
Narrative analysis.
CA: Sage Publications Inc.
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Krummheuer, G. (1998).
The narrative character of argumentative mathematics classroom interaction in primary education.
Proceedings of the First Conference of the European Society for Research in
Mathematics Education. Osnabrueck.
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Kvernbekk, T. (2003).
On identifying narratives.
Studies in Philosophy and Education, 22, 267–279.
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Kynigos, C., Kazazis, N. & Makrì, K. (2006).
On narrative perception and creativity.
In Dettori, G., Giannetti, T., Paiva, A., & Vaz, A. (Eds.), Technology-mediated
narrative environments for learning. Sense Publishers.
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Laaksolahti, J. (2006).
Methods for evaluating a dramatic game.
In Dettori, G., Giannetti, T., Paiva, A., & Vaz, A. (Eds.), Technology-mediated
narrative environments for learning. Sense Publishers.
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Laurillard, D. & Taylor, J. (1994).
Designing the stepping stones: an valuation of interactive
media in the classroom.
Journal of Educational Television, 20 (3),169–184.
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Laurillard, D. (1998).
Computers and Education, 31 (2).
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Laurillard, D., Stratfold, M., Luckin, R., Plowman, L., & Taylor, J.
(2000).
Journal of Interactive Media in Education.
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Lewis, P. (2004).
Trying to teach well:
a story of small discoveries.
Teaching and Teacher Education, 20, 231–242.
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Lieblich, A., Tuval-Mashiach, R., & Zilber, T. (1998).
Narrative research: Reading, analysis, and interpretation
(Vol. 47). SAGE Publications.
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Luckin, R., Plowman, L., Laurillard, D., Stratford, M., Taylor, J.,
& Corben, S. (2001).
International Journal of Artificial Intelligence in Education,
12.
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Luckin, R., Taylor, J., Plowman, L., Laurillard, D., & Stratford, M.
(1998).
In Proceedings of the Exhibits at Intelligent Tutoring Systems Conference.
San Antonio, Texas.
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Luckin, R. (2003).
Between the lines: documenting the multiple dimensions
of computer-supported collaborations.
Computers & Education, 41, 379–396.
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Luhman, J. T. (2005).
Narrative processes in organizational discourse.
Special Double Issue: Complexity and Storytelling, 7 (3–4), 15–22.
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| Machado, I., Martinho, C., & Paiva, A. (1999).
Once upon a time.
In Proceedings of AAAI Fall Symposium on Narrative Intelligence.
AAAI Press.
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| Machado, I., & Paiva, A. (2000).
What are characters for?
In J.-T. Milde (Ed.), Proceedings of the Autonomous Agents Workshop on
Communicative Agents in Intelligent Virtual Environments. Barcelona.
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| Machado, I., Paiva, A., & Brna, P. (2001).
Learning by playing - supporting and guiding story-creation activities.
In Proceedings of the 10th International Conference on AI in Education.
IOS Press.
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| Machado, I., Paiva, A., & Brna, P. (2001).
Real characters in virtual stories.
In International Conference on Virtual Storytelling. Springer-Verlag
Heidelberg.
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| Machado, I., Paiva, A., & Prada, R. (2001).
Is the wolf angry or... just hungry?
In Agents '01: Proceedings of the 5th International Conference on Autonomous
Agents. ACM Press.
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| Machado, I., Prada, R., & Paiva, A. (2000). Bringing
Bringing drama into a virtual stage.
In Proceedings of the 3rd International Conference on Collaborative Virtual
Environments. ACM Press.
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Mallon, B., & Webb, B. (2000).
International Journal of Human-Computer Studies, 53, 269–287.
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Mateas, M., & Senger, P. (1999).
In M. Mateas & P. Senger (Eds.), Working Notes of the Narrative Intelligence
Symposium. AAAI Press.
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Mazur, B. (2005).
“Eureka” and other stories.
Presentation at the “Mathematics and Narrative” conference. Mykonos.
focus: ;
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McEwan, H. (1997).
The functions of narrative
and research on teaching.
Teaching and Teacher Education, 13 (1), 85–92.
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McEwan, H., & Egan, K. (Eds.). (1995).
Narrative in teaching, learning and research.
New York: Teachers College Press.
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Meech, J. F. (1999).
In Proceedings of AAAI Fall Symposium on Narrative Intelligence.
AAAI Press.
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Mitchell, W. J. T. (1981).
On narrative.
University of Chicago Press.
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Mor, Y., & Noss, R. (2004).
Paper presented at the CSCL SIG First Symposium.
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Mott, W., Callaway, C., Zettlemoyer, L. S., Lee, Y. S., & Lester, J.
C. (1999).
In Proceedings of AAAI Fall Symposium on Narrative Intelligence.
AAAI Press.
focus: ;
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Negrete, A., & Lartigue, C. (2004).
Learning from education
to communicate science as a good story.
Endeavour, 28 (3).
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Oliver, R., & Herrington, J. (2003).
Exploring technology-mediated
learning from a pedagogical perspective.
Journal of Interactive Learning Environments, 11 (2), 111–126.
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Overcash, J. (2003).
Narrative research:
a review of methodology and relevance to clinical practice.
Critical Reviews in Oncology/Hematology, 48, 179–184.
focus: ;
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Paiva, A., Costa, M., Chaves, R., Piedade, M., Mourao, D., Sobral, D.,
Hook, K., Andresson, G., & Bullock, A. (2003).
SenToy: an affective
sympathetic interface.
International Journal of Human-Computer Studies, 59, 227–235.
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Paiva, A., & Machado, I. (1998).
In V. Shute (Ed.), Intelligent tutoring systems. Springer-Verlag.
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Paiva, A., & Machado, I. (2002).
Life-long training with Vincent, a web-based pedagogical agent.
International Journal of Continuing Engineering Education and Life-Long
Learning, 12 (1).
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Paiva, A., Machado, I., & Martinho, C. (1999).
Enriching pedagogical agents with emotional behaviour: The case of Vincent.
In Proceedings of the AIED Workshop on Animated and Personified Pedagogical
Agents. Le Mans.
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| Paiva, A., Machado, I., & Prada., R. (2001).
The child behind
the character.
IEEE Transactions on Systems, Man, and Cybernetics, Part A: Systems and Humans, 31 (5).
focus: ;
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Pentland, B. T. (1999).
Narrative methods in collaborative systems research.
In HICSS ’99: Proceedings of the thirty-second annual hawaii international conference on system sciences-volume 1.
IEEE Computer Society.
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| Peoples Halio, M. (1996).
Multimedia narration: Constructing possible worlds.
Computers and Composition, 13 (3), 343–352.
focus: ;
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Persson, P. (1998).
In N. Dahlbäck (Ed.), Exploring navigation: towards a framework for
design and evaluation of navigation in electronic spaces .
(chap. 12) (Tech. Rep. No. T98:01). Swedish Institute of Computer Science.
focus: ;
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Phillion, J., & Connelly, F. M. (2004).
Narrative, diversity, and teacher education.
Teaching and Teacher Education, 20 (5), 457–471.
focus: ;
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Phillips, D. C. (1997).
Telling the truth
about stories.
Teaching and Teacher Education, 13 (1), 101–109.
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Pléh, C. (2003).
Neohelicon, 30 (1).
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Plowman, L. (1994).
Journal of Educational Multimedia and Hypermedia, 3, 275–293.
focus: ;
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Plowman, L. (1996).
Information Design Journal, 8 (3), 258–266.
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Plowman, L. (1996).
British Journal of Educational Technology, 27 (2), 92–105.
focus: ;
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Plowman, L. (1998).
In Proceedings of UNESCO/Open University International Colloquium: Virtual
Learning Environments and the Role of the Teacher.
focus: ;
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Pokinghorne, D. (1988).
Narrative knowing and the human sciences.
NY: State University of New York Press.
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Porter Abbott, H. (2002).
The cambridge introduction to narrative.
Cambridge University Press.
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| Prada, R., Machado, I., & Paiva, A. (2000).
In Intelligent Tutoring Systems. Springer-Verlag Heidelberg.
focus: ;
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| Prada, R., Machado, I., Paiva, A., & Gouveia, C. (2002).
You cannot use my broom! I'm the witch, you're the prince: Collaboration in a virtual dramatic game.
In Intelligent Tutoring Systems. Springer-Verlag Heidelberg.
focus: ;
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| Rizzo, A., Marti, P., Decortis, F., Rutgers, J., & Thursfield, P. (2003).
Building narrative experiences for children through real time media manipulation: Pogoworld.
In M. A. Blythe, K. Overbeeke, A. F. Monk, & P. C. Wright (Eds.), Funology:
From usability to enjoyment (Vol. 3). Kluwer Academic Publishers.
focus: ;
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| Ryokai, K., Vaucelle, J. & Cassel, J. (2002).
Literacy learning by storytelling with a virtual peer.
In Proceedings of Computer Support for Collaborative Learning.
focus: ;
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Scalise Sugiyama, M. (2001).
Food, foragers, and folklore: the role of narrative in human subsistence.
Evolution and Human Behavior, 22 (4), 221–240.
focus: ;
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Silva, A., Vala, M., & Paiva, A. (2001).
The storyteller: Building a synthetic character that tells stories.
In Proceedings of the Workshop on Representing, Annotating, and Evaluating
Non-Verbal and Verbal Communicative Acts to Achieve Contextual Embodied
Agents. Montreal.
focus: ;
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| Sobral, D., Machado, I., & Paiva, A. (2003).
Machiavellian characters and the edutainment paradox.
In Proceedings of the 4th International Working Conference on Intelligent
Virtual Agents. Springer-Verlag Heidelberg.
focus: ;
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Song, G., & Salvendy, G. (2003).
Effectiveness of automatic and expert generated narrative and guided instructions for task-oriented web browsing.
International Journal of Human-Computer Studies, 56 (6), 777–795.
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Sperry, D., & Sperry, L. (1996).
Early development
of narrative skills.
Cognitive Development, 11 (3), 443–465.
focus: ;
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Szilas, N. (1999).
In Proceedings of the AAAI Fall Symposium on Narrative Intelligence.
AAAI Press.
focus: ;
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Thomas, R. (2002).
Mathematics and narrative.
The Mathematical Intelligencer, 24 (3), 43–46.
focus: ;
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Timchenko, O. (2006).
Narrative for Motivation and meaning-making.
In Dettori, G., Giannetti, T., Paiva, A., & Vaz, A. (Eds.), Technology-mediated
narrative environments for learning. Sense Publishers.
focus: ;
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Turner, P., & Turner, S. (2003).
Telling tales: understanding
the role of narrative in the design of taxonomic software.
Design Studies, 24 (6), 537–547.
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Valinho, P. & Correia, N. (2006).
OTTomer. An interactive adventure system for children.
In Dettori, G., Giannetti, T., Paiva, A., & Vaz, A. (Eds.), Technology-mediated
narrative environments for learning. Sense Publishers.
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Vardi, G. (1999).
Navigation scheme for interactive
movies with linear narrative.
In Proceedings of the 10th ACM Conference on Hypertext and Hypermedia:
Returning to Our Diverse Roots. ACM Press.
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| Vaz, A. & Paiva, A. (2005).
Using Perspective in Narrative Learning Environments.
In Proceedings of the Workshop on Narrative Learning Environments (Affiliated with AIED 05).
Amsterdam.
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| Vaz, A. & Paiva, A. (2006).
Can character perspective induce reflection?
In Dettori, G., Giannetti, T., Paiva, A., & Vaz, A. (Eds.), Technology-mediated
narrative environments for learning. Sense Publishers.
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Walker, K. (2004).
Learning on location with cinematic narratives.
In SRMC '04: Proceedings of the 1st ACM Workshop on Story Representation, Mechanism
and Context (pp. 55–58).
ACM Press.
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Walker, K. (2006).
Story Structures.
In Dettori, G., Giannetti, T., Paiva, A., & Vaz, A. (Eds.), Technology-mediated
narrative environments for learning. Sense Publishers.
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Watkins Jr., J. R. (1999).
Hypertextual border crossing: students and teachers, texts and contexts.
Computers and Composition, 16 (3), 383–394.
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